![]() ![]() The tabletop and online versions of Codenames: Duet were both published by Czech Games Edition, the studio responsible for releasing the entire Codenames series alongside fantasy board game Alchemists - that has players attempting to brew various potions - another title by Chvátil called Through the Ages: A New Story of Civilization and real-time co-op game Space Alert. Vlaada Chvátil - creator of the original Codenames, as well as deckbuilding epic Mage Knight and science-fiction game Galaxy Trucker - and Scot Eaton are the co-designers behind Codenames: Duet. Should players successfully guess all their agent cards then they win the game. ![]() The other side must then choose which card or cards they think the clue-giver is referring to.Ĭorrect answers will reveal the word cards as being agents, whilst incorrect answers can either result in the discovery of an innocent bystander - which simply forces the current group to stop guessing using their clue - or an assassin, causing the game to immediately end and all the players to lose. The clue-givers both have access to one side of a double-sided solution card that shows which word cards their partner or teammates need to guess. Each side takes turns to play as the clue-giver, conjuring up one-word clues that refer to one or more word cards in the grid. By giving each other one-word clues that can point to multiple words on the board, you must try to find all the agents before your turns run out.Players attempt to guess which of the word cards in the five-by-five grid correspond to their agents. You know the agents that your partner can contact safely they know the agents you can contact safely. Your objective? Contact 15 agents while avoiding a band of enemy assassins. If they identify an assassin, you both lose.īased-on the original party game hit, Codenames Duet is a standalone co-op clue giving adventure that sends you and your partner on a top secret mission to a crowded city. If they identify a bystander, then their guessing time ends. ![]() If they reveal as many as the number stated by the clue giver, then they can take one final guess, if desired. If correct, they can attempt to identify another one. Whoever receives the clue places a finger on a card to identify that Agent. Either player can decide to give a one word clue to the other player, along with a number. the assassin is in different places on each side of the card, and three of the nine Squares on each side are also Green on the other side! collectively, you need to reveal all fifteen agents - without revealing either assassin or too many innocent bystanders - before time runs out in order to win the game. Each player sees a 5×5 grid on the card, with nine of the Squares colored Green (representing your agents) and one square colored black (representing an assassin). Place a key card in the holder so that each player sees one side of the card. (Why you don’t already know who your agents are is a question that CONGRESSIONAL investigators will get on your back about later!) to set up play, lay out 25 word cards in a 5×5 grid. Codenames duet keeps the basic elements of codenames give one word clues to try to get someone to identify your agents among those on the table but now you’re working together as a team to find all of your agents. ![]()
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